Large-scale 3D modeling of urban environments, towns, or natural landscapes for games, film, or virtual simulations.
This service is dedicated to the 3D design and modeling of large-scale environments, including cities, towns, public spaces, natural landscapes, and themed virtual settings. It’s ideal for projects in video games, film production, animation, or simulation-based experiences.
Due to the scale of these projects, the level of detail is strategically adjusted depending on its intended use—such as aerial views, real-time exploration, or cinematic sequences. The goal is to deliver immersive, coherent environments that perform well and fit seamlessly into game engines like Unreal or Unity.
I use Archicad for spatial planning, SketchUp for fast development, and Rhino-Grasshopper for complex or generative geometries. Deliverables are provided in formats such as OBJ, FBX, or others, depending on your technical needs.
